Maya Reference Images

Depending on how you setup your image planes, there may be times when your modeling in the front view, and when you switch to the side view, you're mesh is not over the reference image anymore. Image Plane with Movie File If you're an animator you can also bring in movie files in the exact same way you brought in images. Now, when working with reference images you probably don't need to have an image plane placed in the perspective view.

Resume Transcript Auto-Scroll. Mark as unwatched Mark all as unwatched Are you sure you want to mark all the videos in this course as unwatched? To create, edit, or position an image plane, see Create, edit, or position an image plane. In Maya there are several different methods you can use to setup image planes, which are the nodes that you import your reference image to. Are you sure you want to mark all the videos in this course as unwatched?

These are important considerations when you construct your own reference images in the future. We were unable to submit your feedback. Embed the preview of this course instead. Image planes are automatically created at the camera's far clipping plane.

Accept cookies and close this message. You can move the image plane, change its transparency, or turn it off.

For more information about setting up cameras, abhinandana telugu audio songs see Maya camera types. In this article we'll walk you through the many different ways you can go about setting up image planes in Maya.

When you import them as image planes, they appear at the same scale. Develop in-demand skills with access to thousands of expert-led courses on business, tech and creative topics.

Image planes are also used to create backgrounds and environments when rendering. To create an animated image file background, see Create an animated image file background.

Modeling with reference images

Mark all as unwatched Cancel. You can scale the image plane by selecting it, and in your channel box highlighting the width and height options and choose a value that fits your needs. Animated image file backgrounds You can create an animated image file background using either a series of image files or a movie file.

Plus, personalized course recommendations tailored just for you. Static image file backgrounds A static image file background uses a single image file as a background. Since the free image plane isn't dependent on the camera angle, anytime you create a new one it's going to be placed at the center of the viewport.

Instead, you need to bring your reference directly into the Maya scene so you can use the reference much like a surface you can trace over. For a detailed description of image plane attributes and guidelines on how to change them, see Image plane attributes.

To add more image planes to your scene simply repeat this process in the camera view that you need to add an image plane to. Accept cookies and close this message Disable cookies. There are a few different ways you can remedy this. For more information about the cookies we use or to find out how you can disable cookies, click here.


Three Methods for Setting up Image Planes in Maya for Any Project

Maya Model Reference Images - Autodesk Community

You can create multiple image planes per camera for interesting backgrounds, ordered by depth. Tip You can change the Alpha Gain at any time if you want the image planes to appear more or less transparent. When working with multiple image planes you may start to notice that your viewport can get a bit cluttered, with the many different camera locators visible. You can translate the image plane by highlighting either the Image Center X, Y or Z axis and changing the value.

The Image Plane Attributes control the appearance and placement of an image plane. If we click on layers, all we have to do is select Create layer from Selected. Toward the very bottom you'll find View, with that highlighted it will open another side menu.

You want to make sure that their width and height is both the same, as well as their Image Center Y value. An additional chapter is dedicated to edge loops, which can be used to create and organize detail in models. If you begin to orbit around the perspective view, you should see that the image plane stays in place, and doesn't rotate. Refining Polygonal Models.

Now you should have a strong understanding of the different ways you can setup image planes inside of Maya. Once you import the reference image you should see that an image plane gets placed directly in the viewport. It's also a good idea to put your image planes on a new display layer, so you can set them to reference, so you don't accidentally select them when you're modeling.

Ready to skill up your entire team? Instead, it's one that you can transform directly in your scene. So if you need to setup an image plane for the side view, you'll need to create the free image plane and actually rotate it until it's positioned toward the side view.

Image planes

The image plane gets placed within the perspective camera in the Outliner. Now you need to apply your reference image to it. You can also use the Offset X and Y axis to position the movie file different in the perspective view. Whether you're modeling or animating in Maya having some type of reference is critical for creating an accurate model, and an accurate animation. You can select and transform this image plane freely.

They are perpendicular to the camera and parented to it so that even when a camera moves or changes the point of interest, the image plane still covers the entire view behind your scene. For instance, in this scenario the character's feet on the image plane were placed so that they are directly on top of the grid line. This will scale the locator enough to where it's too small to even be visible, and it doesn't have any effect on the image plane itself.

Select the image plane and go to your attribute editor. You have disabled cookies and are browsing in private mode. This will not affect your course history, your reports, or your certificates of completion for this course. Once you have your reference image in place, you can start modeling against it. Because of this, you want to make sure that your other image plane matches this.